The Agency: Preview 3 released
We are proud to announce the release of StarLogo TNG Preview 3. This version contains many optimizations/bug fixes, and also contains some exciting new features (look for the search functionality and Typeblocking in addition to graph blocks). A full change log is below.
The final push for StarLogo TNG will see an overhaul of the blocks canvas and a number of new features that we have on tap. We may release a Preview 4 in late summer/early fall before a final 1.0 release this fall. Be on the lookout and enjoy Preview 3.
The StarLogo Team
---------------------------------
CHANGE LOG
Preview 2 to Preview 3
StarLogo Changes:
— Saves more project state: workspace view and zoom, runtime speed and time, procedure block folding
— File menu maintains list of recently viewed files
— File dialog filters for .sltng files and starts from the most recently viewed directory
— Help menu items link to documentation, tutorials, and FAQ in Starlogo TNG website
SpaceLand Changes:
— 200% terrain rendering speed increase
— Faster collision detection (no computation for breeds without a collision block)
— Improved agent eye positions for all shapes
— Improved key press detection
StarLogoBlocks Changes:
— Added typeblocking on workspace (select "Keyboard moves blocks" from Options menu)
— Added incremental search box for blocks
— Added Line and Bar Graph blocks in workspace and removed graph wizard
— Added Shape Width, Height, Length blocks
— Added Dig and Build blocks to create straight-walled terrain features
— Changed behavior of Stomp and Yank to create smoother terrain.
— Variables and procedure blocks dragged onto the Global page now appear in the Global drawer
— Improved blockdoc tooltips
— Fixed saving/loading bug where blocks disappeared on project load
— Fixed sliders bug causing incorrect updates and label changes
— Fixed deleting breeds bug
— Monitors now compatible with global variable declarations
— Monitors update at higher frequency (250 ms)
— Monitors can report positive or negative infinity.
— Changed procedure block collaspe/expand icon to a triangle
Terrain Editor Changes:
— Changed underlying format to allow for vertical walls.
Virtual Machine Changes:
— Made StarLogo time no longer dependent on computer speed
As always, your feedback is valuable. Feel free to post a comment below or send email to starlogo-request@education.mit.edu.
The final push for StarLogo TNG will see an overhaul of the blocks canvas and a number of new features that we have on tap. We may release a Preview 4 in late summer/early fall before a final 1.0 release this fall. Be on the lookout and enjoy Preview 3.
The StarLogo Team
---------------------------------
CHANGE LOG
Preview 2 to Preview 3
StarLogo Changes:
— Saves more project state: workspace view and zoom, runtime speed and time, procedure block folding
— File menu maintains list of recently viewed files
— File dialog filters for .sltng files and starts from the most recently viewed directory
— Help menu items link to documentation, tutorials, and FAQ in Starlogo TNG website
SpaceLand Changes:
— 200% terrain rendering speed increase
— Faster collision detection (no computation for breeds without a collision block)
— Improved agent eye positions for all shapes
— Improved key press detection
StarLogoBlocks Changes:
— Added typeblocking on workspace (select "Keyboard moves blocks" from Options menu)
— Added incremental search box for blocks
— Added Line and Bar Graph blocks in workspace and removed graph wizard
— Added Shape Width, Height, Length blocks
— Added Dig and Build blocks to create straight-walled terrain features
— Changed behavior of Stomp and Yank to create smoother terrain.
— Variables and procedure blocks dragged onto the Global page now appear in the Global drawer
— Improved blockdoc tooltips
— Fixed saving/loading bug where blocks disappeared on project load
— Fixed sliders bug causing incorrect updates and label changes
— Fixed deleting breeds bug
— Monitors now compatible with global variable declarations
— Monitors update at higher frequency (250 ms)
— Monitors can report positive or negative infinity.
— Changed procedure block collaspe/expand icon to a triangle
Terrain Editor Changes:
— Changed underlying format to allow for vertical walls.
Virtual Machine Changes:
— Made StarLogo time no longer dependent on computer speed
As always, your feedback is valuable. Feel free to post a comment below or send email to starlogo-request@education.mit.edu.
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