Thursday, March 29, 2007

The Agency: Preview 4.1 released

Eric made the following announcement on the StarLogo user community mailing list today:

We are pleased to officially announce the release of StarLogo TNG Preview 4.1.

This release is hot on the tail of the unofficial release of Preview 4. If you downloaded StarLogo TNG in the past few days, you should update to Preview 4.1, which contains some additional bug fixes.

There are a number of enhancements and bug fixes in this version. In parallel, we have been working on redesigning the blocks interface from scratch. That work is well along the way, and we hope to release the first full Beta with these features in the near future. In the mean time, Preview 4.1 is quite stable and fun, and offers a number of valuable improvements over Preview 3.

You might also be interested in the StarLogo TNG tutorial on Complexity, which is linked to from the front page of StarLogo TNG (http://education.mit.edu/starlogo-tng)

Enjoy!

The StarLogo TNG Team

Eric also published the following list of changes:

Preview 4 to Preview 4.1

Fixed several last-minute bugs:
  • Fixed rounding error that when agents are being drawn on patches
  • Fixed collision bug where collisions were being duplicated that has been around for a long time. NOTE THIS WILL REQUIRE A CHANGE IN PROJECTS WHERE INTRA-BREED COLLISIONS WERE USED. IN MOST CASES THE TOP AND BOTTOM OF SUCH COLLISIONS SHOULD BE DUPLICATED.
  • Fixed a bug in the keyboard controls option

Preview 3 to Preview 4

Primarily Bug Fixes:
  • Fixed comma in file format for non-US users
  • Fixed many bugs that affected performance, collisions and crashes
  • Updates to library and Windows JRE
  • Fixed installation bug on Windows
  • Fixed joystick controls on the Mac

Spaceland Changes:
  • New navigation with mouse and on screen controls
  • Introduction of status bar
  • Previous and next agent eye
  • All new layout and design
  • Can maximize in Windows

StarLogoBlocks Changes:
  • Some new shapes
  • First version of "smell" (detects agents at a distance)
  • Commands to output to the status bar
  • Preliminary sound support (bird, boing, claps, cork, cow, glass, hit, knock, laugh, scratch, smellrat, test)

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